Hey there! I’m Lartu. It’s been a bit since the last time I wrote an entry here. Today I’d like to talk about the final milestones of the Q1 2026 roadmap, the Fishing Rework and Guilds, and a few other things we’ve been discussing here at Stonehollow Workshop. This is going to be a long post, so brace yourself!
Bigger Team, Bigger Office!
We’ve not only been working on a bunch of new quests, several new features, the recently redesigned wiki, the Easter event, and the “PvP” event (hehe), but we also moved to a new office, implemented a new office schedule, and added several new members to our team.
| Our new office before we covered the walls with your lovely Eterspire fanart. |
We’re now a total of 16 people working on Eterspire. That’s so many! We were only 6 people a year ago, and just 3 at the beginning of 2024. This growth has allowed us to tackle bigger features, move faster in some areas, and continue growing the game and its community in ways that simply wouldn’t have been possible before. But, of course, growth also comes with its own challenges.
A big part of the beginning of 2026 was spent onboarding all of our new team members, getting them familiar with our tools, our stack, our processes, and, naturally, Eterspire itself.
Luckily, all of our new members have been excellent additions to the team, and they’re already bringing a lot to the table. We now have dedicated Content Creation, Engineering, and Community & Communications teams, each with their own responsibilities and increasingly established processes. This should allow us to put out higher quality updates, communicate more clearly, and keep building a better Eterspire in a more organized and sustainable way. In the last update, we released three quests at once. THREE. This would have been unthinkable just a month ago. It’s unbelievable, we cannot be happier!
But all that said, growing hasn’t been the only challenge we’ve faced in 2026. It’s been a challenging year so far, and that has impacted our Q1 2026 roadmap a bit.
